

always leads to the same end: the carnivores win, and it's BORING! Hunting is the biggest weak point of dinosaur AI: carnivores win (almost) all the time, some prey cannot run away, and those that can defend themselves have no chance of surviving. the changes made in the second are, for the moment, almost insignificant, especially concerning hunting. Suggestion of realistic and dynamic hunting system (easy to do) :ĭinosaur AI since the launch of the first game hasn't changed much, it's still mediocre. When a raptor attacks a large herbivore like a parasaurolophus, he jumps on it, bites it and claws for 2 or 3 seconds and jumps to the ground if his attack was not enough to kill him, then starts again until he kills him. The herbivores able to fight (ceratopciens, stego and pachy) are also concerned by its fight for dominance. the first dinosaurs whose stamina arrives at zero loses the fight, goes away shamefully, and goes to sit down to rest. Non-Lethal Combat / Fight for Dominance :ĭinosaurs fighting in a non-lethal way or to establish themselves as alpha really fight, but do not receive damages of health but stamina damages! every time a dino strikes another, the stamina of the latter decreased. The dilophosaurs hunted spitting venom, not jumping on their prey like raptors. Small carnivors do not hunt large herbivores (except raptors) When the group's alpha decides to hunt, all the others follow him and hunt too even if they are not hungry! if the alpha does not want to hunt but the others are hungry, they will hunt and feed normally.

To give of the damages spends the stamina, to take damages much more !įor more realism, carnivores prefer easier food, meaning food that does not run away or that does not fight, like dinosaur carcasses already dead, goats or feeders! it is only in the absence of easy food that they will hunt other dinosaurs. If the attack damage caused by the predator is greater than the health and defenses of the prey, then the predator kills the prey at once! If the first bite is not enough to kill the prey at once, then the predator returns to the attack after a very short break (2 or 3 seconds) and starts again to kill the prey. The damage received by the prey from the prey's health and defense stats (ALL dinosaurs must have defense points even hardosaurids and ornithomimids) and predator's attack stats. The hunt itself is a chase between the predator and the prey, it is the dinosaur with the best sleep that wins because it is the one that exhausted the least stamina! If the predator runs out first, he abandons the hunt and goes to rest, if the prey is exhausted first then the predator can bite it to damage it until he kills it ! If the dinosaur does not run or fight, the stamina regenerates itself even though much more slowly.

The dinosaur can regenerate its stamina while resting (new animation: the dinosaur sits to rest for a few seconds). Not necessarily represented by a bar, the stamina decreases when the dinosaur runs or fights, more the stamina decreases the dinosaurs runs slowly, when the stamina is at zero, the dinosaur can no longer run and can only walk painfully. the dinosaurs must sleep to regenerate their sleep and allow the stamina to regenerate also.

when the sleep gauge is in red, the dinosaur stamina no longer regenerates. Sleep is a vital need like water or food. The idea is to add only one or two, mechanical and statistical to the dinosaurs, it's simple, logical and coherent: There are no stakes, no surprises, no suspense, no fun, and above all no realism! It must change to make the behavior of dinosaurs as realistic as possible !Īnd I have some idea to propose to the developers to do it ! When a carnivore decides to hunt an herbivore, it does not move and is gently killed by the carnivore. The current hunting behavior is terribly boring ! Hunting behavior of carnivores needs to be improved ! Ideas to improve dinosaur AI (Hunting and Fighting) : I therefore allow myself to recycle them in order to present them to you, in the hope that it may be useful for the development of Prehistoric Kingdom. I had written these posts for Jurassic World Evolution 1 and 2, but they were never taken into account by the developer (perhaps never even read). Hello I would like to share here some suggestions regarding the hunting and combat system.
